final devlog


Unfortunately I had missed the deadlines for the previous devlogs so I'll explain some of the things that should have been detailed previously.

The enemies in the game will follow the player and attack, the attacks are currently set on an IEnumerator so there will be a delay between each attack.  The ally character is similar but instead of attacking the player it will attack enemies instead (if the player has the ally follow an enemy).  If any character (including the player character) has their health drop below or on 0 they will die, for the player it will have a game over screen however for other characters they will drop dead (currently there is a bug where they maintain their velocity from when they were alive).

The UI in the game is currently present in the character creator menu as well as when you are playing the game and are over an area which lets you move to a different location (exiting the town or entering the building).  The information inputted in the character creator is stored to the player's gameObject, the sliders will change the player's colour.

Based on testing, some errors that need to be fixed include the npc's velocity when they die, the location that the ally is trying to go to or follow needs to be properly reset when moving in and out of buildings and between scenes.

The cave wall, chair and table textures were made by my friend Alex, all other assets were made by me.

Files

build-20201016-1.zip Play in browser
Oct 16, 2020

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