Basic Level Blocking


I've set up some simple scenes using tile maps for the backgrounds, I have some plans on how I'll be laying out the levels.  For towns and such, individual buildings will be a separate sprite to the background tile map, they'll have a trigger collider where their door will be that will allow the player to enter the building.  The interior of buildings in towns will be in the same unity scene as the town, the player will be warped to the position in the scene.  Other furniture in the levels will be sprites with collision.

Furniture and dungeon wall textures were made by my friend Alex. 

I forgot to mention in a previous devlog that I made the 8 way player textures.  Currently all textures all either place holders or unfinished.

 

Files

build-06092020-1.zip 3.8 MB
Sep 06, 2020

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